PokeSurvivor move evolutions
A move evolves when it is at its max level and you have taken its upgrade card at least once in the same run. Pick a move to check yours; data from game commit b297089 (2026-10-14).
1 Pick the move
2 Tick what you have this run
Ember evolves into Fire Blast
The upgrade card counts from any level-up screen; it does not have to be taken after the move is maxed.
Level-up path to 5
- Level 2: +1 projectile
- Level 3: +45% damage
- Level 4: -25% cooldown
- Level 5: +1 projectile and +1 pierce
How move evolution works in PokéSurvivor
- Level the move to level 5 by picking its card on level-up screens (every move in the current data maxes at that level).
- Take the move's upgrade card at least once in the same run. Any level-up screen counts: before the move is maxed or after.
- When both are true, a gold evolution card is always one of the three cards at your next level-up. Pick it and the move evolves.
Two details from the game's code help. While a maxed move is still waiting, the card it needs is always offered and marked with the evolution it unlocks. And only cards picked during the run count: the game tracks them per run, so cards from an earlier run or upgrades bought between runs do not unlock anything. An evolved move keeps its type; its name and power change, once per run.
PokeSurvivor move evolutions by upgrade card
Already holding a card? This is every evolution it can unlock, so you know which moves are worth maxing next. Power unlocks the most, 24 of 59.
| Card | What the card does | Evolutions | Moves it unlocks |
|---|---|---|---|
| Power | +10% damage with every move. | 24 | Ember, Water Gun, Hydro Pump, Vine Whip, Thunder Shock, Psybeam, Sludge, Mud Shot, Wing Attack, Body Slam, Bulldoze, Bug Bite, Rock Throw, Ice Beam, Karate Chop, Lick, Dragon Rage, Fairy Wind, Metal Claw, Bite, Bonemerang, Spikes, Meteor Mash, Bubble Beam |
| Reflexes | -8% cooldown on every move. | 12 | Flamethrower, Razor Leaf, Thunderbolt, Confusion, Hyper Voice, String Shot, Rock Slide, Aura Sphere, Shadow Ball, Psycho Cut, Hail, Will-O-Wisp |
| Sprint | +7% movement speed. | 8 | Quick Attack, Bubble, Gust, Poison Sting, Powder Snow, Dark Pulse, Aerial Ace, Flame Wheel |
| Synthesis | +0.9 HP regenerated per second. | 7 | Fire Spin, Petal Blizzard, Toxic, Bug Buzz, Dazzling Gleam, Night Shade, Toxic Spikes |
| Vigor | +20 max HP (and heals it). | 3 | Tackle, Heat Wave, Grass Knot |
| Armor | +6% damage reduction. | 3 | Discharge, Flash Cannon, Substitute |
| Magnet | +30% experience pickup radius. | 2 | Psychic, Hex |
What evolving changes, by move kind
The bonus depends on the kind of move, not on the move itself. Read from the game's code at commit b297089.
| Kind | Moves | On evolving | Example |
|---|---|---|---|
| Melee | 9 | ×1.9 damage, more reach and hits all around you | Karate Chop → Close Combat |
| Projectile | 9 | ×1.8 damage, +2 projectiles, +2 pierce and bigger shots | Ember → Fire Blast |
| Aura | 7 | ×1.8 damage and 35% larger radius | Dazzling Gleam → Misty Terrain |
| Burst | 7 | +6 projectiles, ×1.6 damage and +1 pierce | Dark Pulse → Snarl |
| Beam | 5 | ×1.8 damage, a beam 50% wider and longer | Dragon Rage → Draco Meteor |
| Boomerang | 3 | ×1.8 damage, +1 boomerang and more reach | Psycho Cut → Psychic Fangs |
| Meteor | 3 | ×1.7 damage, +2 meteors and larger radius | Hail → Avalanche |
| Mine | 3 | ×1.8 damage, +2 mines and bigger blasts | Spikes → Fissure |
| Orbit | 3 | +2 orbs, ×1.7 damage and larger radius | Petal Blizzard → Petal Dance |
| Chain | 2 | ×1.7 damage and +3 jumps | Thunderbolt → Zap Cannon |
| Cone | 2 | ×1.7 damage, +4 shots and +1 pierce | Flamethrower → Overheat |
| Dash | 2 | ×1.9 damage, longer dash and shorter cooldown | Aerial Ace → Acrobatics |
| Trail | 2 | ×1.8 damage, bigger and longer-lasting puddles | Flame Wheel → Flare Blitz |
| Turret | 2 | ×1.8 damage, +1 turret at a time and faster firing | Will-O-Wisp → Inferno |
Why isn't my PokeSurvivor move evolving?
- It is below level 5. The checker above shows how many cards are left.
- You never took its upgrade card in this run. A card from a previous run does not count.
- It is one of the 5 moves that never evolve: Swords Dance, Agility, Harden, Aqua Ring and Dragon Dance. All of them are buffs.
- It already evolved. A move evolves once.
Planning a whole partner instead of one move? The PokeSurvivor build planner picks two moves for any partner and lists every card the pair still needs.
All 59 move evolutions
| Move | Type | Kind | Evolves into | Needs card | Max level |
|---|---|---|---|---|---|
| Tackle | Normal | Melee | Take Down | Vigor | 5 |
| Quick Attack | Normal | Dash | Extreme Speed | Sprint | 5 |
| Ember | Fire | Projectile | Fire Blast | Power | 5 |
| Flamethrower | Fire | Cone | Overheat | Reflexes | 5 |
| Fire Spin | Fire | Orbit | Sacred Fire | Synthesis | 5 |
| Heat Wave | Fire | Burst | Eruption | Vigor | 5 |
| Water Gun | Water | Projectile | Scald | Power | 5 |
| Bubble | Water | Burst | Surf | Sprint | 5 |
| Hydro Pump | Water | Beam | Hydro Cannon | Power | 5 |
| Vine Whip | Grass | Melee | Power Whip | Power | 5 |
| Razor Leaf | Grass | Boomerang | Leaf Storm | Reflexes | 5 |
| Petal Blizzard | Grass | Orbit | Petal Dance | Synthesis | 5 |
| Grass Knot | Grass | Aura | Frenzy Plant | Vigor | 5 |
| Thunder Shock | Electric | Projectile | Thunder | Power | 5 |
| Discharge | Electric | Aura | Electric Terrain | Armor | 5 |
| Thunderbolt | Electric | Chain | Zap Cannon | Reflexes | 5 |
| Confusion | Psychic | Projectile | Psyshock | Reflexes | 5 |
| Psybeam | Psychic | Beam | Future Sight | Power | 5 |
| Psychic | Psychic | Burst | Expanding Force | Magnet | 5 |
| Sludge | Poison | Projectile | Sludge Bomb | Power | 5 |
| Mud Shot | Ground | Burst | Earth Power | Power | 5 |
| Gust | Flying | Orbit | Hurricane | Sprint | 5 |
| Wing Attack | Flying | Melee | Brave Bird | Power | 5 |
| Body Slam | Normal | Melee | Giga Impact | Power | 5 |
| Hyper Voice | Normal | Burst | Uproar | Reflexes | 5 |
| Poison Sting | Poison | Projectile | Poison Jab | Sprint | 5 |
| Toxic | Poison | Trail | Poison Gas | Synthesis | 5 |
| Bulldoze | Ground | Aura | Earthquake | Power | 5 |
| Bug Bite | Bug | Melee | X-Scissor | Power | 5 |
| String Shot | Bug | Mine | Sticky Web | Reflexes | 5 |
| Bug Buzz | Bug | Aura | Swarm | Synthesis | 5 |
| Rock Throw | Rock | Projectile | Stone Edge | Power | 5 |
| Rock Slide | Rock | Meteor | Stealth Rock | Reflexes | 5 |
| Ice Beam | Ice | Beam | Blizzard | Power | 5 |
| Powder Snow | Ice | Aura | Icy Wind | Sprint | 5 |
| Karate Chop | Fighting | Melee | Close Combat | Power | 5 |
| Aura Sphere | Fighting | Projectile | Focus Blast | Reflexes | 5 |
| Lick | Ghost | Melee | Shadow Punch | Power | 5 |
| Shadow Ball | Ghost | Projectile | Phantom Force | Reflexes | 5 |
| Dragon Rage | Dragon | Beam | Draco Meteor | Power | 5 |
| Fairy Wind | Fairy | Burst | Moonblast | Power | 5 |
| Dazzling Gleam | Fairy | Aura | Misty Terrain | Synthesis | 5 |
| Metal Claw | Steel | Melee | Iron Head | Power | 5 |
| Flash Cannon | Steel | Beam | Steel Beam | Armor | 5 |
| Bite | Dark | Melee | Crunch | Power | 5 |
| Dark Pulse | Dark | Burst | Snarl | Sprint | 5 |
| Night Shade | Dark | Aura | Nightmare | Synthesis | 5 |
| Bonemerang | Ground | Boomerang | Bone Rush | Power | 5 |
| Psycho Cut | Psychic | Boomerang | Psychic Fangs | Reflexes | 5 |
| Spikes | Ground | Mine | Fissure | Power | 5 |
| Toxic Spikes | Poison | Mine | Gunk Shot | Synthesis | 5 |
| Hail | Ice | Meteor | Avalanche | Reflexes | 5 |
| Meteor Mash | Steel | Meteor | Magnet Bomb | Power | 5 |
| Will-O-Wisp | Fire | Turret | Inferno | Reflexes | 5 |
| Substitute | Normal | Turret | Double Team | Armor | 5 |
| Aerial Ace | Flying | Dash | Acrobatics | Sprint | 5 |
| Flame Wheel | Fire | Trail | Flare Blitz | Sprint | 5 |
| Bubble Beam | Water | Cone | Aqua Tail | Power | 5 |
| Hex | Ghost | Chain | Poltergeist | Magnet | 5 |
Move evolution questions
How can I see what a move evolves into?
Pick the move at the top of this page: it shows what the move evolves into, the card it needs and its level-up path to 5. All 59 evolutions are also in the table below, and the build planner shows them for the two moves it suggests for your partner.
Do Pokémon evolve during a run?
No. In the game's code, evolution only applies to moves. Evolved forms such as Charmeleon are separate partners you unlock, and duplicate partners from the gacha turn into Pokémonedas instead.